Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts

Thursday, February 07, 2008

Shocka! More Guitar Hero on the Way

We all knew that more Guitar Hero was on the way this year. But three more GH games this year? That's a little surprising. Two this spring, one this fall. Maybe a Guitar Hero: Metal Edition?

In the same conference call Activision announced there would be a sequel to Marvel: Ultimate Alliance this year as well. Personally, I'm thrilled. M:UA was a pretty good game that needed a coat of polish. For the life of me I can't understand why a major game based on Marvel characters would use such atrocious still art. Throw a few bucks a Jimenez, McNiven, Hitch, Skottie Young, Sal Larocca and Djurdjevic and let them do the art. And while you're at it, a better story wouldn't hurt either. I know it's a video game based on comics, but doesn't mean it has to be stupid.

Thursday, November 09, 2006

Random Musings - Cliffhanger Edition

Before the television season started I thought Heroes had maybe a 60% chance to be good and a 40% chance to be successful. Happily it's not only great it's (alongside Ugly Betty) the big new show of the season. Which pretty much guarantees that we'll see at least 3 new superhero shows on the '07 fall schedules. I think they need to stop, or at least slow down, the constant parade of new characters and develop the existing ones a little more, but otherwise it's been tremendous.

I was a little disappointed in the first six episodes of Lost. I know that Kate, Jack and Sawyer are the focal characters of the show, but as of now we've seen too much of them and too little of the rest of the castaways. We've gained a little insight into the Others, and possibly the other Others, but not enough to justify almost abandoning three quarters of the cast for four of the six episodes. I am glad that the hatch is finally gone, but the show otherwise feels like it's treading water.

I've only had a few hours to knock around with it, but Gears of War is every bit as great as the hype made it out to be. Is it the most original game ever? No, but neither was Halo, or Half-Life or Rainbow Six. GoW is in that class of shooters.

I don't see how Microsoft can sell TV shows and movies on the 360 without having a larger hard drive available. Those 20GBs will fill up real fast with HD content.

After six months every issue of 52 has shipped on time and sold 100,000+ copies. Did anyone, could anyone, predict such success?

Monday, October 09, 2006

Play NES Games For Free In Your Browser

Link

...And there goes my productivity for the rest of the week. Ah Bionic Commando. How I missed thee.

Tuesday, October 03, 2006

Gamerscore Farming?

Link

This is one of the dumbest, most gobsmackingly stupid scams I've ever seen. And I really wish I had thought of it first.

Only $299.99 for 3000 gamer points. What a deal!

(h/t - Evil Avatar)

Monday, October 02, 2006

South Park meets World of Warcraft

I cannot even begin to describe how awesome this is. There is no better way to remind all of you that the new season of South Park begins this Wednesday.
(h/t - Ace)


Thursday, September 14, 2006

Nintendo Wii Details Announced

The details from today's press conference in New York:

  • The Wii will launch on Sunday, November 19th in North America and Saturday, December 2nd in Japan.
  • The system will sell for $250 and come packaged with one Wiimote, one nunchuck attachment and a copy of Wii Sports.
  • First Party games will cost $50. There will be 20 launch titles and 30 titles by the end of the year.
  • It will NOT play DVD movies.
  • Free online service, although none of the U.S. launch titles will be playable online. Web browsing available through a version of the Opera browser.
  • Virtual Console will have 30 games available at launch. Prices will range from $5-$10.
  • Extra Wiimotes will be $40, with nunchuck attachments and 'classic' controllers selling for $20
  • Zelda - Twilight Princess will launch with the system, but Metroid has been delayed until 2007
Thoughts:
$250 with a pack-in game is a sweet deal, although $60 for an extra Wiimote-nunchuck combo is pretty steep.

No online games at launch is a bad sign.

$5 for NES games sounds a bit high until you realize that Microsoft is charging that for Pac-Man.

All in all this sounds like a great launch if they can deliver on anything close to what they have promised.

Monday, September 11, 2006

A New DC vs. Capcom Fighting Game?


Oh. Hells. Yeah.

Marvel vs. Capcom 2 was a great goofy fighting game. Beloved Marvel characters fighting classic (and not so classic) Capcom characters, all set to one of the oddest soundtracks ever heard on a fighting game. Some "purists" derided it as a button masher; maybe because it was a button masher, but it was a fun button masher. Now this is just a rumor so I'm not getting my hopes up too much, but this could be great fun, especially if Capcom actually gets off their collective asses and makes a new fighting engine.

Wednesday, September 06, 2006

The Playstation Death Spiral

A year ago at this time I was telling a friend that Sony and it's Playstation 3 would absolutely win the next round of the console war, barring a major disaster or screw-up by Sony.

As of today Sony has officially screwed-up, and it is a spectacular disaster.

The news: The PS3 will not launch in Europe until Spring 2007. Sony also announced that there will be only 400K units for the North American launch and 100K units for the Japanese launch.

400,000 units means your chances of scoring a unit this year in the U.S. is only slightly better than the odds of winning the lottery. And Japan? There probably won't be one system per game store there. Disaster may be too mild a word for this.

Tuesday, August 29, 2006

RANT: Video Games and Q4

I'm going to fire up the wayback machine and bring you a tale from the distant past of November 2002. Ubisoft was on it's way to becoming the #2 third-party video game developer. At that year's E3 they had shown off two titles that had hit written all over them: Prince of Persia and Beyond Good and Evil.

Both were mostly action based titles with fairly fantastic settings.
Both recieved numerous 'Best in Show' awards and had a fair amount of publicity.
Both ended up being not just good, but excellent games.
Both were inexplicably released within two weeks of one another.

As you could have predicted one game, PoP, sold okay numbers and has since spawned several very successful sequels. The other, BG&E, had it's price cut by 60% before Christmas. All because of the Fourth Quarter Rush.

This year in particular I've dreaded Q4. Not just because even a rich guy probably couldn't buy all of the games I'm looking forward to, but because of the havoc it wreaks on the rest of the year. For huge stretches of '06 I was dying to play something, anything, new but there was nothing decent available. Now? More decent titles come out in a two week span than were released the previous seven months. I know that the fourth quarter is huge for retailers, but it's just plain stupid to release some lower profile titles then.

Take this November's Star Trek: Legacy as an example. While the Star Trek brand is still very well known, it's not what you would call a highly anticipated title. So what does it's publisher, Vivendi Universal, do with a title like that? Why release at the single most jam-packed time of the year, of course! Here are just a few of the titles being released within two weeks of Star Trek Legacy:

  • Splinter Cell: Double Agent
  • Phantasy Star Universe
  • Marvel Ultimate Alliance
  • Call of Duty 3
  • Rainbow Six: Vegas
  • Gears of War
  • F.E.A.R.
  • Brothers in Arms 3
Eight potential AAA titles slated to drop within two weeks of Legacy, and that's just on the XBox 360. What did I forget? Oh, yeah: the two brand new consoles that will be hitting stores within that timeframe, with their attendant games and accessories. Sitting here in August I can tell you without a doubt that Star Trek: Legacy will be a commercial failure, and for the dumbest of reasons: impatience and shortsightedness.

In contrast lets take a look at the release calendar for February 2007:
...... {cricket}
Okay, how about June 2007:
....... {cricket}
So instead of releasing a promising title 3-6 months later (or 3-6 months earlier) when it actually has a chance to succeed or fail on it's own merits, it gets dumped between a whole herd of 500 pound gorillas, giving it no chance at all at success. Brilliant. I'll probably still buy it, but only after it inevitably drops to $20 in early January.

My advice to all videogame publishers:
Games CAN be released throughout the entire year!
If you have a sure-fire hit, by all means release it in Q4, but if you're not absolutely sure your game will sell huge numbers, be smart and hold it back a few months. If publishers took just a few titles out of Q4 and spread them throughout the year everybody would win. Gamers would have something new to buy during the dog days, retailers would have something to pull customers in outside of Christmas, and developers would have at least a chance at success.

Wednesday, August 23, 2006

Review: Dead Rising

Dead Rising is the classic example of a game getting the macro right and the micro wrong. The overall concept and execution is good, maybe even great, but the overall experience is dragged down by a few frustrating design choices.

Firstly the concept of the game; you play a photojournalist who investigates a reported riot and ends up trapped in a mall full of zombies. Sound familiar? Yeah it's pretty much George Romero's Dawn of the Dead in game form. You spend the rest of the game wandering around the mall killing zombies with pretty much anything at hand while attempting to learn why the dead have risen.

The Good
The core gameplay itself is a lot of fun. The sheer quantity and variety of weapons at yur disposal is just staggering. After only a few hours with the game I've sent the dead back to hell with hockey sticks, soccer balls, lawn mowers, construction drills and potted plants. While you spend the wast majority of your time doing the same things over and over, it's got enough variety and difficulty to keep you occupied for a long time. The boss fights, mostly against psychopaths that are trapped in the mall with you, are okay, but they can be so frustratingly difficult at times that it detracts from the experience.

In a move that is either novel or stupid, Dead Rising has you playing against a time limit. After 72 hours in the game (although it comes out to 12-15 hours in actual time), regardless of whether or not you've solved the mystery, you get an ending. You're then expected to restart the game, this time with all of the skills, levels and experience you amassed the first time through the game. While it seems a bit like Capcom trying to artificially inflate how long it takes to beat the game, the system still works.

The graphics are generally spectacular. The cutscenes, rendered in real-time, look incredible, and there can be literally hundreds of enemies on screen at one time.

The Bad
As I said at the top, the big things are great, but the little things that are inexplicably screwed up really drag down the overall experience. First thing, the text in the game is so small and blurred on standard definition screens that it's almost indecipherable at times, and I sit only about 4 feet from my 25" set. The text is apparently fine on HD or widescreen TVs, but this is an inexcusable screw up on Capcom's part.

Secondly, the save system. Now I wasn't expecting Dead Rising to use Oblivion's save anywhere at anytime system, what they use is just plain stupid. You get only one save slot per profile, and the save points are few and far between. On at least 3 different occasions I accomplished something significant, but since at that point there were several hundred hungry zombies between me and the save point I died.

Third, the mission system. You recieve mission info, or 'scoops' as they are called in the game, from a janitor named Otis over a walkie talkie. What's wrong with that? Well for some reason while you're answering the damn radio you can't do anything! You can't fight, heal, open a door or even jump while listeing to Otis ramble on about getting a new ensemble in the style court. I thought the weapon-or-flashlight choice in Doom 3 was stupid, but the walkie talkie system in Dead Rising is even dumber.

The flaws in the game are small, but since those flaws so permeate every facet of the game they are magnified immesurably. Even worse these flaws could have, and should have, been identified and fixed during playtesting. A great game brought down by laziness is more of a tragedy than a mediocre game.

Overall - 3 out of 5

Thursday, August 17, 2006

Wii for $170?

Nintendo has said for months that their Wii console would be shipping this year for less than US$250. IGN recently pegged the price point at US$229. Now, according to this article, the Wii may ship for as little as US$170 in Japan.

A few caveats. First, this is an analyst report predicting a game console price point, which means it's likely about as accurate as throwing darts at the multiplication table. Second, even if the cost of producing the CPU are less than estimated, the cost of all of the other electronics are notoriously volatile. Finally, and contrary to my first two points, consoles and other hardware tend to be more expensive in Japan than in America. My guess: $199 with one Wii-mote, a demo disc and no full games when the system launches in early November.

H/T - Evil Avatar